The Zap Spell quickly went from being one of the least used cards to being the most used card the game.ġ7) At this time of the game, the most powerful deck was considered to be a deck that took advantage of both Princess and Ice Wizard along with Pekka, Prince, and Dark Prince. The Zap Spell was given a 1 second Stun effect.
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It was an extremely powerful card when it had the ability to slow down troops and buildings, but it was overshadowed by Freeze Spell for a very long time.ġ6) The Arrows card was the most used card in the game since day 1 of soft launch, but one of the single biggest game-changing balance update was made this day.
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This was actually a powerful strategy and quickly became super annoying. So the Musketeer’s cost was reduced to 4 Elixir.ġ3) February 19, 2016: Spell cards such as the Rocket and Fireball used to do so much damage to Crown Towers, to the point where players would just use a bunch of buildings in their deck with little to no offense and just keep Rocketing your tower to win the game. So the Skeleton count was reduced to 4 Skeletons instead.ġ2) The Musketeer used to cost 5 Elixir, but the Wizard overshadowed her as he was much better because he was able to do splash damage, damaging multiple units within his vicinity unlike the Musketeer, who was only a single target attacker. Cannon became 3 Elixir and Mortar became 4 Elixir.ġ1) February 9, 2016: The Tombstone was the strongest and most used defensive building in the game, spawning 6 Skeletons when it was destroyed. Because of their high cost and inability to target air units like the Inferno Tower, they were rarely used, so their Elixir costs were significantly reduced. Yes, the X-Bow used to also target air units.Ĩ) The Pekka went from being a 8 Elixir card to a 7 Elixir card.ĩ) Almost all defensive buildings had their lifetimes significantly decreased as these buildings made defending too easy, to the point where gameplay was severely slowed down, leading to lots of draws.ġ0) The Cannon and Mortar both used to cost 6 Elixir.
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So this card received a 15% HP decrease and was limited to only targeting ground units. It was a super strong card as it only took 3 seconds to deploy and target and had lots of Hit Points and also had an insane 13 tile range. It was a nightmare for new players to deal with as it was a highly reactive card.
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Funny thing is, even after this big nerf, the Freeze Spell was still the best card in the game for months.ħ) The X-Bow was the most hated card in the game. So it received a much needed nerf, decreasing its radius to 3 tiles. This severely limited playing as it meant that you would have to spend your Gold on battles, rather than saving them for upgrades.ģ) Janu– At this early stage of the game, the Prince, Witch, and Goblin Barrel were considered the best cards in the game and were immediately nerfed by end of the first week the game was launched.Ĥ) Febru– This was one of the biggest balance update.ĥ) Friendly Battles began incorporating Tournament Standard level caps for fair-play matches.Ħ) The Freeze Spell was the best card in the game by far due to its 4 tile radius and long duration.
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Unfortunately, I lived in the United States, but was still able to download Clash Royale from the Canadian app store by changing my location.Ģ) You had to pay Gold to battle multiplayer or friendly battles. Happy birthday Clash Royale! – Shared by The History of Clash Royaleġ) Clash Royale first softlaunched on iOS on January 4, 2016, exclusively to eight select countries: Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand. We’re going to talk about the evolution of the game, prominent card updates and the evolution of the best decks and the meta.